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3D Model node

Turn photographs of a thing into a 3D model you can spin around.

The 3D Model node takes photographs of an object and builds a textured 3D model from them. Wire in one photo and it will do its best; wire in up to five and it has more to work from, so the result is usually better.

The node has two kinds of input, and they both take photographs of the same object — the difference is which one leads. The lead photo decides the colours and materials of the finished model, so give it your cleanest, best-lit shot. The more angles inputs refine the shape.

  1. Wire your best photo into the node's lead photo input.
  2. Wire up to four more photos into the more angles inputs, if you have them.
  3. Choose how closely to follow the photos, and a detail level.
  4. Press Build mesh and wait — this usually takes a few minutes.
  5. Open the node to spin the model around and look at it.
  6. Press Send to 3D scene to put it into a scene.

How closely to follow the photos is the setting worth understanding. Faithful sticks to what it can actually see and invents as little as possible. Creative fills in the parts your photos do not cover — useful when you only shot one side of something.

Detail level changes how dense the model is. It does not change the price: every setting costs the same.

A 3D model cannot be wired into other nodes — it is not a picture or a clip, so nothing downstream can use it. Send to 3D scene is how it leaves the graph. Every model is also kept on the Assets page, under 3D Models. Deleting the node never loses it. You can send it to a scene from there instead.

Still stuck? Support has the common problems and a way to reach us.